I am a Creative Technologist and Psychological Engineer,
creating user-focused, subconsciously powerful experiences.

Resume

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2023 — Spring 2027

Yale University

3.83 GPA | Cognitive Science of Subconscious and Interactive Experience).

  • MBA Coursework in UX Research / Design, Consumer Behavior
  • M.Arch Coursework in Multisensory and Inclusive Spaces
  • Undergrad incl. Psychology of Marketing and Media, Computational Neuroscience, Cognitive Science of Large Language Models, Game Design, Digital IP, Formal Philosophy, Computer Science (Data Structures, Algorithms)
2025
Design, Filmmaking

InsideRisk

Project Manager and AI-Integration Lead

Leader in novel psychometric assessments and immersive crisis trainings

  • Co-designed and delivered immersive leadership & recruiting programs used by top-100 global companies.
  • Managed end-to-end production of 15-20 minute behavioral assessment under strict constraints, aligning writers, designers, and data specialists to increase deployability and preserve psychometric validity of 400%+ longer modules.
  • Led, as PM, redesign of flagship 4-hour program as 30-minute AI-integrated modules, enabling scalable delivery.
Summer 2025
Engineering, Design

Kojima Productions at Outernet

Experience Manager and Storefront Designer

  • Returned to the Outernet for Kojima Productions game release event
  • Designed storefront and trained attendants, leading to near total sellthrough and >12 hour consumer engagement
  • MCeed ceremony with top names in Game Development industry.
2024
Games, Design, Engineering

Color Guard

Self Published iOS Game

Most recent of my 10+ shipped games on iOS, Android, and Web

  • Shipped mobile game to players in more than 10 countries
  • Iterated anti-fun mitigation behaviors via analytics / playtesting; redesigned resource curves to eliminate dominant strategies.
  • 20 minute average play session, marking a tremendous success of multiple rounds per open.
2023
Engineering, Filmmaking, Design

Outernet Venues Live

Production and Experience Intern

Immersive events venue in London, featuring some of the largest screens in the world.

  • Developed management system for dynamic quoting, inventory, and logistics, used by rotating teams w. 2,000+ items.
  • Designed flow and staging layouts to activate space, maximize engagement across multi-format events and product releases
  • Project-managed and directed multi-event pre-show, including History of Denmark Street musical documentary.
2022-2023
Games, Engineering, Design

ABCYa

Game Design and Development Mentee

Educational game development company serving >100 million users yearly.

  • Developed full-stack for Designed 'Shakesperean Rap Battles' game following in-house Agile workflow.
  • Supported CDN maintenance and crossfunctional team processes.
2019-2023
Engineering

High Technology High School

1580 SAT | Principal's Award, National Merit Scholar, and AP Scholar with Distinction

  • Graduated on Civil Engineering track with end-to-end development of Habitat for Humanity project.
  • Designed StoryVox OCR reader as capstone Product Engineering project

Other projects

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Want Cake, Am Lazy
A Closet
Curses!
Touchscreen Experiments
Storyvox
Heat
Guerra de Discretos
Lil' Dipper Rover
Requiem for Sisyphus
Cart Hanger
Live from the Acropolis
PLTW Habitat for Humanity
Want Cake, Am Lazy
A Closet
Curses!
Touchscreen Experiments
Storyvox
Heat
Guerra de Discretos
Lil' Dipper Rover
Requiem for Sisyphus
Cart Hanger
Live from the Acropolis
PLTW Habitat for Humanity
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